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Friday, June 21, 2019

Silent Deck Strategy II

Introduction

Use zero to low cost cards to make a run on attack cards and then end with the Finisher card, which does 6/8 HP damage for every attack you have done.  With bonus strength, it does even more for each attack card you played.

Requirements

  • Zero cost heavy deck, especially with shivs, backstab and other high damage, no cost cards.
  • Finisher card provides the coup de grace of this approach.  Playing a number of zero-cost cards, especially attacks, racks up the amount of damage the Finisher card does when it goes off.  Just remember to keep at least one energy to launch it.

Relic Synergy

  • Prismatic Shard -- just to get the full spectrum of cards.  If you can add Anger [IronClad] card into your deck, then this really beings to shine hard as it adds a copy each time played.
  • Bag of Marbles -- Just so your enemies are vulnerable on the first turn.  Allows you to do more damage right off that bat without playing a card.
  • Mummified Hand -- this shriveled beauty can be leveraged to make other cards cost zero after you play a power.
  • Shuriken -- Just for the bonus strength gained after playing three attacks.
  • Warped Tongs -- Just for the random card upgrade when you make a draw that turn.

Strategy Synergy

Only going to cover items that are in addition to a basic zero-cost hand strategy.
  • Poison hand.  This approach goes very well with a poison heavy deck that applies poison per attack.
  • Exhaust deck.  Exhaust deck really shines when combined with a zero-cost deck cum finisher approach.
  • Innate deck.  The core of an innate deck is having a full hand of zero-cost or tactically overwhelming cards in the first draw.  With a hand max of 10, you want to fill this amount and have cards in that draw that will let you draw more, especially attacks in this regard.  If one of those happens to be the Burst card, then you can duplicate skills, especially those that give you more attacks to stack up the Finisher finale.
  • Zero-cost deck with Choke.  This deck hand pairs extremely well with Finisher, since it adds even more damage into the mix even when you play non-attack cards.
  • Discard deck.  Discard decks focus on discarding cards to do damage and the light requirements of his combination pair decently, especially if you are leveraging a large number of Sneaky Strike, Heel Hook, and similar cards to gain back energy.
  • Strength deck.  Pairs extremely well with a deck that focuses on high Strength gain to do enormous damage.

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