Innate is a special designation that puts a card in your hand for the first turn of combat (opening hand). Its in addition to your normal hand size, versus replacing a card in it; that is, unless you have more innate cards than normal ones in your deck. Then, you will get a hand of all innate cards.
Notes
- Think of it as your draw + innate cards + additional cards.
Card Synergy
- Cards that add a card into your hand at turn start, put their cards into your hand first. They are in addition to your normal hand + innate. This normally isn't an issue, since you rarely start with that situation except from relics.
Relic Synergy
- All the Bottled relics allow you to put a power, skill or attack in your starting hand. These are in addition to innate cards, your normal draw hand and bonus cards.
- Hovering Kite (Silent only) can be useful when your hand is overflowing with innate cards, since it allows you to discard two of them to make replacements.
- Ring of the Serpent (Silent only) provides an additional card.
No comments:
Post a Comment