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Wednesday, April 17, 2019

Louse

Louse

Louses

Louses are a common battle in act one, even appearing as the very first battle on occasion. As seen above, there are two types: Green and Red. The types have absolutely no difference between them except appearance. The Louses aren't heavy hitters, so they can mostly be blocked with simple defense cards. Louses usually come in groups of two or three, rather than coming alone.






Red Louse
Green Louse.
Louses have a trait special to them, Curl, as seen in these two photos. The trait gives them armor as soon as they're hit. It does not come into effect when harmed by The Defect's lightning orbs. Curl gives armor depending on the number, as seen in these two photos. On the left, the Red louse has a four, so it will get four armor. On the other hand, the Green Louse has six, do it will get six armor, and so on. The amount never goes above ten, or below three.



Strategies:

- (The Defect) The card Electrodynamics is perfect for battles such as these, and can speed up the Louses' defeat.

- (The Defect) Dark orbs are good for battling louses after a round or two. They have such low health that they can easily be subdued with a hit from a dark orb

- (The Ironclad) As I've mentioned before, the Ironclad has a great many cards that deal heavy damage, and can subdue Louses quickly.













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