Lagavulins
This is a difficult fight from Act 1, since the Lagavulin is an epic monster. It is a lone wolf, coming into every battle alone. It starts every battle asleep, only waking when its health is damaged.
After it's woken, it will start its turn stunned, otherwise it will wake up naturally if it isn't damaged.
It will consistently attack with 18 damage for almost every turn. However it will debuff the player with negative dexterity, which lowers the amount defense is gained from cards. In the right picture, you can see that it also has the trait Plated Armor, which gives them 8 armor at each turn. A balanced deck is crucial to defend the character from its powerful attacks.
An Awake Lagavulin |
An Asleep Lagavulin |
Strategies:
- (The Ironclad) The cards in The Ironclad's deck cause large amounts of damage, which are amazing for the start of any battle against the Lagavulin. The best way to kill it would be to deal over 16 points of damage in the same turn, so that the Plated Armor trait is neutralized.
- (The Defect) Ice orbs are incredibly useful in fights against the Lagavulins, since they don't rely on dexterity to provide defense. A large amount of these is sufficient to defend against attacks without using defense cards. Any number above six ice orbs will defend the character completely.
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