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Monday, April 15, 2019

Byrds

Byrds

 

Byrds are a rather difficult battle from act 2, since they never come alone. They enter battle in groups of three, or just one with a chosen. Their key trait, called Flight, causes them to take only half damage from attacks. However, This trait can be erased if the Byrd takes damage three times in the same turn. If they do, the Byrd will fall to the ground and be stunned for the next turn. The Byrd will pick itself up again as soon as it can, buffing itself with the flight buff again.


Byrds, like most non-epic creatures, attack simply. Each Byrd in a fight will usually do 5 points in damage, which can increase to 10 if it is allowed to put the strength effect on itself. They don't do much aside from this.






Strategies:

- (The Defect) The power card Electrolysis is powerful, especially when paired with the cards Storm and Tempest. If all three orb slots are full while Electrolysis is activated, the Byrd's trait is neutralized before it take its turn.

- (Any) The Ninja Scroll adds three Shiv cards to your hand, which are zero-cost attack cards. If all used against the same Byrd, the Flight trait is neutralized.


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